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Paragonia | MMORPG


Online multiplayer survival game with a futuristic look. the scope of the project was to lay a UI template to be used in the full game.

Concepting

Main menu and game store concepts -> user experience designed in figma

store concept


Character creation screen

paragonia character creation screen user interface

Player Inventory concept


Crafting and Build menu

paragonia crafting and build screen user interface

Deprecated UIs after careful UX considerations for build screen


Journal, Vendor and prompts

paragonia journal, vendor and prompt

pause screen


Build Menu


Character Creation


Vendor UI


Player Inventory


Pause Screen


Journal And Crafting

Player and Skill Lvl Up

Main Menu

Server select is a generic server selector for multiplayer games, playes are able to get into a game through this view


Item store is a generic store where players are able to make purchases of ingame items with premium and game currency

Settings view


Prompts follow a borderly minimal art with linear wipe animations for background assets which are commonly used across the ui