Scopes
Areas that i've contributed to the project, Click to view
Paragonia | MMORPG
Online multiplayer survival game with a futuristic look. the scope of the project was to lay a UI template to be used in the full game.
Concepting
Main menu and game store concepts -> user experience designed in figma
store concept
Character creation screen
Player Inventory concept
Crafting and Build menu
Deprecated UIs after careful UX considerations for build screen
Journal, Vendor and prompts
pause screen
Build Menu
Character Creation
Vendor UI
Player Inventory
Pause Screen
Journal And Crafting
Player and Skill Lvl Up
Main Menu
Server select is a generic server selector for multiplayer games, playes are able to get into a game through this view
Item store is a generic store where players are able to make purchases of ingame items with premium and game currency
Settings view
Prompts follow a borderly minimal art with linear wipe animations for background assets which are commonly used across the ui